#ifndef _BULLET_H_
#define _BULLET_H_

#include "character.h"
#include "monster.h"

class CBullet: public Character
{
public:
	float TargetX;
	float TargetY;
	bool End;
public:
	float GetTargetX();

	float GetTargetY();

	void GetXY(float tx, float ty);

	void BulletMove(list<CMonster>& v_Mon,float TimePass);

	void Draw(HDC hdc);

	bool IsEnd();

};

#endif